Source, the engine that Team Fortress 2 officially runs on, is a two-decades-old compilation of code, written by different generations of programmers with different mindsets and ways to approach a certain problem. Possibilities now are almost virtually infinite and this is what excites us, and we hope it will interest you as well. Everyone would be able to fork this base and build a new gamemode, new weapon, a new experiment or even something completely outside of TF2. And this base would serve as a starting point for these developers: it would ease the learning process of the toolset by providing a set of pre-made examples of different systems that can be explored and utilized to create something original, instead of figuring everything from scratch by themselves. We know how talented the TF2 modding community is and we want them all to try this new and better engine to build something new using it. The short-term goal of the project is to build a "TF Base" - a set of fully recreated stock TF2 mechanics, like the classes, their default weapons and a few gamemodes to play on - all open sourced. TF:S2 is supposed to be a proof of concept that TF2 on Source 2 is possible and it, in fact, is really needed to improve the game's performance, visuals and physics. This opens up a lot of possibilities for much larger projects with wider scopes that would’ve been impossible in Source. It should also be mentioned that all the limitations of Source, like the maximum map size have been either greatly increased or completely removed. With all the codebase and graphical improvements, this engine, first of all, runs better. Source 2 completely breaks these limitations. Many of our team members have past experiences in Source Engine modding and content creation, especially within TF2’s IP, and have experienced the limitations of the old engine. Team Fortress: Source 2 is a community made project run by passionate Team Fortress 2 fans. Instead, think of this as a “what if” project that tries to answer the question of “How would TF2 look and feel like, if it was ported to Source 2?”, and we’re having fun exploring and answering this question. We want to get this clear straight up: we do not aim for this project to be a replacement for TF2 nor is it any kind of “TF2 2” as some people would expect.
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